Inspect the manifest file, resources, and DEX files. Compare two APKs to see how your app size changed between app versions.Fast emulator Install and run your apps faster than with a physical device and simulate different configurations and features, including ARCore, Google's platform for building augmented reality experiences.Intelligent code editor Write better code, work faster, and be more productive with an intelligent code editor that provides code completion for Kotlin, Java, and C/C++ languages.Flexible build system Powered by Gradle, Android Studio's build system allows you to customize your build to generate multiple build variants for different devices from a single project.Realtime profilers The built-in profiling tools provide realtime statistics for your app's CPU, memory, and network activity. Identify performance bottlenecks by recording method traces, inspecting the heap and allocations, and see incoming and outgoing network payloads.Android Studio System Requirements WindowsMicrosoft® Windows® 7/8/10 (32- or 64-bit)The Android Emulator only supports 64-bit Windows4 GB Recommended (500 MB for IDE + 1.5 GB for Android SDK and emulator system image)Tested on gLinux based on Debian (4.19.67-2rodete2).64-bit distribution capable of running 32-bit applicationsMac® OS X® 10.10 (Yosemite) or higher, up to 10.14 (macOS Mojave)4 GB Recommended (500 MB for IDE + 1. The Android Studio 2.0 (or higher) preview includes the new Android Emulator 2.0 with improved performance and a new user interface to control device features. This page describes some of the changes compared to the emulator available with the stable version of Android Studio 1.5 and how to setup your development environment to use the Android. Android Studio provides the fastest tools for building apps on every type of Android device.You may also verify the devices connected by opening the DDSM perspective in Android Studio (Tools > Android > Android Device Monitor), and checking under the.I need to install an APK application in your Android phone connected in my Mac.See the Android SDK'sCordova's latest Android package supports up to Android API Level 29.The supported Android API Levels and Android Versions for the pastFew cordova-android releases can be found in this table: cordova-android VersionPlease note that the versions listed here are for Cordova's Android package,Cordova CLI. Requirements and SupportCordova for Android requires the Android SDK which can be installedOn OS X, Linux or Windows. For a comparison of the two development paths, see theThe CLI, see Cordova CLI Reference. You need to installThe Android SDK regardless of whether you want to use thesePlatform-centered shell tools or cross-platform Cordova CLI forDevelopment. This guide shows how to set up your SDK environment to deploy CordovaApps for Android devices, and how to optionally use Android-centeredCommand-line tools in your development workflow.
![]() Apk Studio Device Emulator Code Editor WriteIt is recommended that you install the highest SDK versionThat your version of cordova-android supports (see Requirements and Support).Open the Android SDK Manager ( Tools > SDK Manager in Android Studio, or sdkmanager on the command line),And make sure the following are installed: Adding SDK PackagesAfter installing the Android SDK, you must also install the packages forYou wish to target. Follow the instructions at the linked Android Developer site to get started.Opening Android Studio for the first time will guide you through the process of installing the Android SDK. Installing the Requirements Java Development Kit (JDK)When installing on Windows you also need to set JAVA_HOME Environment VariableAccording to your JDK installation path (see Setting Environment Variables) GradleAs of Cordova-Android 6.4.0, Gradle is now required to be installed to build Android.When installing on Windows, you need to add Gradle to your path, (see Setting Environment Variables) Android SDKInstall Android Studio. Installing libavcodec windowsSetting environment variablesCordova's CLI tools require some environment variables to be set in order toFunction correctly. In the Android SDK Tools tab, uncheck Hide Obsolete PackagesSee Android's documentation on Installing SDK PackagesFor more details. Android SDK build-tools version 29.0.2 or higherIn Android Studio 3.6 or later, you need to manually add the old version of the Android SDK Tools. For instructions on building with Ant, referTo older versions of the documentation. To set an environment variable, add a line that usesExport like so (substitute the path with your local installation):$ cordova run -emulator Configuring GradleAs of Cordova for Android projects are built usingGradle. For apksigner and zipalign, the Android SDK's build-tools must also be added to your PATHOn a Mac or Linux, you can use a text editor to create or modify the~/.bash_profile file. It is also recommended that you add the Android SDK's cmdline-tools/latest/bin, emulatorAnd platform-tools directories to your PATH Set the ANDROID_SDK_ROOT environment variable to the location of your Android Set the JAVA_HOME environment variable to the location of your JDK Properties file that contains signing information for debug builds (see Signing an App). Properties file that contains signing information for release builds (see Signing an App)Path to a. If not set, then a single APK will be generated which can be used on all devicesOverrides the versionCode set in AndroidManifest.xmlPath to a. This can be important if your project uses large native libraries, which can drastically increase the size of the generated APK. The following properties are available to be set: PropertyIf this is set, then multiple APK files will be generated: One per native platform supported by library projects (x86, ARM, etc). Setting Gradle PropertiesIt is possible to configure the Gradle build by setting the values of certainThat Cordova exposes. This is because the cdvBuildMultipleApksProperty causes the version code to be multiplied by 10 in the built apks andThus using that value will cause your next version code to be 100 times theFirst, you should read the Android app signing requirements. Instead, you shouldIncrement the code based off the value in your config.xml file'sAndroid-versionCode attribute. Be aware thatSome plugins added to your project (including cordova-plugin-crosswalk-webview)May set this Gradle property automatically.Please Note: When updating the android-versionCode property, it is unwiseTo increment the version code taken from built apks. This multiplicationWill happen regardless of whether the version code is taken from theAndroid-versionCode attribute or generated using the version. Useful when creating multiple APKs based on SDK versionOverrides the automatically detected android.buildToolsVersion valueOverrides the automatically detected android.compileSdkVersion valueYou can set these properties in one of four ways:By setting environment variables like so:VersionCode = MAJOR * 10000 + MINOR * 100 + PATCHIf your application has enabled the cdvBuildMultipleApks Gradle property (seeSetting Gradle Properties), the version code ofYour app will also be multiplied by 10 so that the last digit of the code can beUsed to indicate the architecture the apk was built for. ![]() This will edit the code in the platforms folderOf your project (not developers wishing to edit their native code in the IDE should use the-link flag when adding their plugin to the project via cordova plugin add.This will link the files so that changes to the plugin files in the platformsFolder are reflected in your plugin's source folder (and vice versa).To open a Cordova for Android project in Android Studio:Select Import Project (Eclipse ADT, Gradle, etc).Select the Android platform directory in your project ( /platforms/android).For the Gradle Sync question you can simply answer Yes.Once it finishes importing, you should be able to build and run the app directlyFrom Android Studio. Please noteThat when opening your project in Android studio, it is recommended that you doNOT edit your code in the IDE.
0 Comments
Leave a Reply. |
AuthorMauricio ArchivesCategories |